How Agnes Taught Me to Appreciate Difficult

One thought on “How Agnes Taught Me to Appreciate Difficult”

  1. This was a great article, and I’m going to bookmark it to remind me of an important element of game design. Reading this reminds me of Yahtzee Croshaw’s complaint about Agnes’ foil, the Natalya Simonovas of the world, who we are asked to care about before the player has had a chance to develop a meaningful relationship with them. The story simply demands that we pretend that we care about them.

    Agnes is the opposite of this. There’s no story-based reason to care about her, and in terms of gameplay, prioritizing her kind of hurts you, but because the player has a relationship with this character we want to field her instead of Orlandu.

    I’ve played FFT many times and had this experience many times and it’s great to have it expressed so clearly.

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