Plural Protagonism Part 9: Fire Emblem: Awakening

For those new to the series, plural protagonism is based on this article I wrote for PopMatters. Plural protagonism occurs in a game when there is no individual main protagonist leading a group: the group itself becomes the hero. Each individual maintains their identity while contributing to the narrative in equal measure. Moreover, they are all … Continue reading Plural Protagonism Part 9: Fire Emblem: Awakening

Plural Protagonism Part 8: Desperados: Wanted Dead or Alive

For those new to the series, plural protagonism is based on this article I wrote for PopMatters. Plural protagonism occurs in a game when there is no individual main protagonist leading a group: the group itself becomes the hero. Each individual maintains their identity while contributing to the narrative in equal measure. Moreover, they are … Continue reading Plural Protagonism Part 8: Desperados: Wanted Dead or Alive

Representation and the Power of Media as Discussed through Exit Fate: Part 3: Consequences of Misrepresentation

As interesting or as varied as many characters are in Exit Fate, the raw numbers tell a pretty compelling story. The fact that there are so few non-white non-men suggests that white men belong in the Elysium army more than anyone else. Again, the player is managing an institution that quickly and obviously becomes far … Continue reading Representation and the Power of Media as Discussed through Exit Fate: Part 3: Consequences of Misrepresentation

Representation and the Power of Media as Discussed through Exit Fate: Part 2: Representation and Language

The thing to take into account is that the fictional world of a videogame (or a whatever) is not the only language of a piece. There is also the language around the piece, what the audience brings to and understands from a game. Exit Fate is not isolated from the rest of the world: in fact … Continue reading Representation and the Power of Media as Discussed through Exit Fate: Part 2: Representation and Language