I Made a Thing
Just now I posted a digitally interactive fictional gamelike virtual piece of expressive non-art on the StarCraft II server. It’s called “Emmanuel the Loneliest Zealot goes for a Walk” so […]
Just now I posted a digitally interactive fictional gamelike virtual piece of expressive non-art on the StarCraft II server. It’s called “Emmanuel the Loneliest Zealot goes for a Walk” so […]
Square-Enix’s 1995 release, Chrono Trigger, is, by now, something akin to a JRPG gospel. It is one of the best known games in history and its influence and importance are […]
This week I wrote about the uncomfortable dissonance created by the violence in recent releases like Tomb Raider and Bioshock Infinite. Both of these games try to treat murder as […]
Last week I wrote on Exit Fate for The Border House. A pretty good discussion arose in the comments section that went a few different directions, ultimately ending on the […]
Throughout Arkham Asylum and Arkham City, Batman is assisted remotely by Barbara Gordon, a computer genius and the former Batgirl. Oracle, as she now calls herself, analyzes information, tracks down […]
In my discussion on JRPGs and the group journey I’ve thus far limited myself to games that focus equally on each member of a small group. In the original article—and […]
What follows is my interpretation of the Mass Effect 3 “Citadel” DLC. It is not a story or critical piece. Instead, it is a prose poem. I wanted to write […]