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Emmanual 2

I Made a Thing

May 18, 2013by Mark Filipowich Leave a comment

Just now I posted a digitally interactive fictional gamelike virtual piece of expressive non-art on the StarCraft II server. It’s called “Emmanuel the Loneliest Zealot goes for a Walk” so […]

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Design, Housekeeping
Chrono Trigger title

Plural Protagonism Part 4: Chrono Trigger

May 15, 2013by Mark Filipowich 2 Comments

Square-Enix’s 1995 release, Chrono Trigger, is, by now, something akin to a JRPG gospel. It is one of the best known games in history and its influence and importance are […]

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Close Playing, Plural Protagonism
Binary Domain cain

Just Killing in Binary Domain

May 9, 2013by Mark Filipowich Leave a comment

This week I wrote about the uncomfortable dissonance created by the violence in recent releases like Tomb Raider and Bioshock Infinite. Both of these games try to treat murder as […]

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Close Playing
exit fate

On the Difference Between “J” and “W”

May 5, 2013by Mark Filipowich Leave a comment

Last week I wrote on Exit Fate for The Border House. A pretty good discussion arose in the comments section that went a few different directions, ultimately ending on the […]

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Design
Oracle

Oracle and the Non-Playing Character

April 28, 2013by Mark Filipowich Leave a comment

Throughout Arkham Asylum and Arkham City, Batman is assisted remotely by Barbara Gordon, a computer genius and the former Batgirl. Oracle, as she now calls herself, analyzes information, tracks down […]

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Design
SUIKODEN

Plural Protagonism Part 3: The Shining Force

April 26, 2013by Mark Filipowich Leave a comment

In my discussion on JRPGs and the group journey I’ve thus far limited myself to games that focus equally on each member of a small group. In the original article—and […]

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Plural Protagonism
IMG902

The Afterlife of Commander Shepard

April 25, 2013by mrsdawnaway Leave a comment

What follows is my interpretation of the Mass Effect 3 “Citadel” DLC. It is not a story or critical piece. Instead, it is a prose poem. I wanted to write […]

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Close Playing

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Recent Posts

  • I Made a Thing
  • Plural Protagonism Part 4: Chrono Trigger
  • Just Killing in Binary Domain
  • On the Difference Between “J” and “W”
  • Oracle and the Non-Playing Character

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Twitter

  • I feel like this is Microsoft's day, but for people that need a break from twitter snark: popmatters.com/pm/post/171550… 1 day ago
  • The Power of Friendship while Being an Asshole, or the Doormat NPC: popmatters.com/pm/post/171550… 1 day ago
  • Also, I think I owe thanks to @critdistance for featuring my Chrono Trigger piece. Didn't think it deserved it. 2 days ago
  • I have some updates concerning the game-thing I made: big-tall-words.com/2013/05/18/i-m… 2 days ago
  • Find out how Zealots in StarCraft recover from depression in "Emmanuel the Loneliest Zealot Goes for a Walk" big-tall-words.com/2013/05/18/i-m… 2 days ago
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Recommended Reading

  • Bit Creature
  • The Border House
  • Brendan Keogh – Critical Damage
  • Craig Bamford – Leveling Criticism
  • Critical Distance
  • Denis Farr – Vorpal Bunny Ranch
  • Eric Swain – The Game Critique
  • Experience Points
  • Five Out of Ten
  • G. Christopher Williams – 8-Bit Confessional
  • Indie Haven
  • Joseph Miller
  • Kaitlin Tramblay – That Monster
  • Kate Cox – Your Critic is in Another Castle
  • Kill Screen
  • Kris Ligman – Dire Critic
  • Leigh Alaxander
  • Mattie Brice
  • Medium Difficulty
  • Mike Joffe – Video Games of the Oppressed
  • Nightmare Mode
  • Play the Past
  • PopMatters Moving Pixels
  • Push Select
  • Script Routine
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bigtallwords
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