Imagine the Power: Disembodied Violence in Fantasy Traditions

Violence is paramount to maintaining fantasy and disembodied violence is a pillar of the fantasy genre. Disembodied violence is the celebration of violent power, or the expression of violent power against unthinking but vaguely human-shaped antagonists; it’s the kind of violence that isn’t really violent because it doesn’t take place against another person. Take Iron Man 2: in the … Continue reading Imagine the Power: Disembodied Violence in Fantasy Traditions

A Place of Refreshment: A reading of the bathroom scene in Binary Domain

About two-thirds of the way through Binary Domain, the player enters the evil Amada Corporation’s tower of evil. It’s a sleek, modern, generic company headquarters. The player walks by a bathroom and a teammate, Shindo, halts the team’s progress so he can step inside to make use of it. During this time, security attacks the rest … Continue reading A Place of Refreshment: A reading of the bathroom scene in Binary Domain

Plural Protagonism Part 9: Fire Emblem: Awakening

For those new to the series, plural protagonism is based on this article I wrote for PopMatters. Plural protagonism occurs in a game when there is no individual main protagonist leading a group: the group itself becomes the hero. Each individual maintains their identity while contributing to the narrative in equal measure. Moreover, they are all … Continue reading Plural Protagonism Part 9: Fire Emblem: Awakening

The Great Expectations of Spec-Ops: The Line

2014’s final Moving Pixels podcast at PopMatters covers the ever-divisive Spec-Ops: the Line (Williams, G. Christopher, Nick Dinicola, Eric Swain. “The Moving Pixels Podcast Steps Over ‘The Line’.” PopMatters. Dec 8 2014.). It was a good discussion and it inspired me to review a some of the writing about the game which, in turn, inspired … Continue reading The Great Expectations of Spec-Ops: The Line