A Sky for Every Man

A colleague of mine recently introduced me and a group of others to the NEXT update of No Man’s Sky. Having smoothly floated from teasing his early failures, advising the best next path, tracking needed materials and off-screen dangers to ultimately naming and providing a suitably operatic origin story for the little iguana-parrot shaped humanoid we lovingly came … Continue reading A Sky for Every Man

A Garbage Wanderer’s Guide to the Apocalypse

In the past I’ve raged against some cable exclusives distinguished (even if on occasion rightly) for being “good” TV like The Walking Dead and Game of Thrones because they endorse a really anti-social understanding of human relationships.1 These texts discuss an “inevitable” and desperate microsociety in the context of the world’s end (in the case of the former), or the … Continue reading A Garbage Wanderer’s Guide to the Apocalypse

A Very Thin Blue Line: This is the Police, Noire, Repression and Administration

“Don’t you know what the police are for, Stevie? They are there so that them as have nothing shouldn’t take anything away from them who have.” (Joseph Conrad, The Secret Agent) This is the Police is a game of frustration. Playing it isn’t frustrating; the rules are actually pretty straightforward and only slightly grow over the course … Continue reading A Very Thin Blue Line: This is the Police, Noire, Repression and Administration

Thoughts on Dragonball Xenoverse and Cultural Capital

So I played Dragonball Xenoverse and it has given me some emotions I want to talk about. Around the time that Xenoverse was released, Austin Walker wrote an excellent piece of reflective criticism about Dragonball1 that I feel like I relate to. If you’re pressed for time or attention I recommend you skip this article and just go read … Continue reading Thoughts on Dragonball Xenoverse and Cultural Capital